Lock Dials
All gamesTurns 0 / 12Rules 0 / 3Shortest 7
Dials 0 3 3 0. 0 of 3 rules satisfied. 12 turns left. Cursor on dial 1, showing 0. Rule 1: Dial 2 is exactly 4 more than dial 4 — not satisfied.
3 rules are still broken, and 12 turns left. Drop any one rule and up to 6 settings would fit, so none of them is spare — a tight board.
← → choose a dial · ↑ ↓ turn it one step · Enter turns it up · F walks the rules and marks the dials each one names. Moving and reading are free; every turn costs. Click the board first, or press Tab to focus it.