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Gear Train

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Order 3× clockwiseSpanner 0 / 9Left 9Board tight

Order: the hand must turn 3 times per crank turn, clockwise. The rail is bare, so there is no hand to read. 1 gear in the train, counting the crank. 9 spanner turns left. Cursor on box gear 1 of 6, 24 teeth, spare — too big for bay 1, which takes 16 teeth.

The order

The hand must turn 3 turns for one turn of the crank, clockwise.

Crank 48teeth ÷ last gear's teeth = turns of the hand. Every mesh reverses, so an odd number of gears (the crank counts) turns clockwise and an even number turns anticlockwise.

Crank

48

clockwise

Bay 1

empty

next · takes 16

Bay 2

empty

takes 8

Bay 3

empty

takes 48

Bay 4

empty

takes 48

Bay 5

empty

takes 24

Nothing on the rail yet — the hand rides whichever gear you fit last.

48 ÷ (teeth on the last gear) has to come to 3 — that names the gear the hand must ride. Clockwise means an odd train, so an even number of gears on the rail.

choose a gear · fits it on the next bay · or Esc lifts the last one off · Enter strips the rail back to a gear already on it. Click the board first, or press Tab to focus it.